![]() It is unknown what he does after attacking Pepperman, as the comics haven't been completed yet.įor early appearances and scrapped ideas, see the pre-release page here: The Vigilante/Pre-release Chef Tasksĭefeat The Vigilante without getting hurt. However, soon after, while Pepperman was plotting to set up camp at the town, he escapes and attacks him. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank. After barges into his building and asks if he was the sheriff of the town, he quickly surrenders. In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while Pepperman was attacking the town. The Vigilante appears in The Bad, The Ugly, and The Even Uglier comics. Bazooka Dash and Dive Kick Bullet Spray FlamethrowerĪfter 4 hits, The Vigilante will go down, and the player will face The Noise.The player is forced to throw Gustavo at him, as they are not given a gun. The Vigilante is the second boss refought. After defeating Pepperman, Gustavo will appear for you to grab and throw him at the remaining 3 bosses to stun them. The player fights each of the bosses one by one, they use some of the same attacks as before. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. ![]() The timer is not very strict, however if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats.Īfter beating the Final Boss’ 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Once the word “DRAW” appears, the player needs to shoot The Vigilante for the final hit. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:Īfter finishing the second phase, the Quick Draw duel starts. The cow will bounce around the arena for a while, but can be taken down with bullets.Īfter getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The Vigilante calls up to drop a crate onto the stage. The Vigilante slowly moves around the arena with a fire spitting flamethrower. The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet. Cheese will start appearing through out the fight. The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.Īt 4 HP, The Vigilante’s dead farmer grandfather, John E. The amount of dynamite The Vigilante throws is random. The Vigilante throws dynamite high into the air, exploding on contact with the ground or the player. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets to hit. The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him. As the fight progress, the bullets will come out faster and more will be fired. The southern swiss slime fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. Herd Call Dynamite Toss Cheese BulletsĪfter each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.Bazooka Dynamite Toss Cheese Bullets Dash and Dive Kick.Dynamite Toss Cheese Bullets Dash and Dive Kick.The stronger shot deals 6 damage out of 8 required.Īfter each hit, he changes his attack pattern: Regular shots can take one of The Vigilante's HP in 8 shots. The pistol is the player’s only means of damaging The Vigilante, as he does not leave himself open for many other attacks. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. The Vigilante hands Peppino a pistol to use for the whole fight. As Peppino enters the boss fight, The Vigilante looks at a "wanted" poster with Peppino on it.ĭuring the second phase, the background changes to sunset and everything else goes dark. The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, with background being painted wall of Tower. To access the boss room, the player needs to pay Mr. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal, leading to his fight at the Western District. Cheese, the former owner of Fun Farm, which he now owns. The Vigilante is a Cheeseslime wearing a cowboy hat.
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